Contents

Beginner’s Guide to Use an IR Remote Transmitter And Receiver with Arduino

Overview

 In this tutorial, you’ll learn about IR protocol and how to use the IR receiver Module. First, you’ll see how the IR protocol works, and then you will learn to use an IR remote control kit with Arduino. Some practical examples are also provided to help you learn it better.

What You Will Learn

Introduction to IR Protocol

  • IR or infrared communication is one of the most common methods of wireless communication due to being easy to use and having an affordable price. Infrared light, with a wavelength longer than visible light, is not within the range of human vision. That’s why it’s a good option for wireless communications. When you press a button on your TV control, an LED on your control turns on and off continuously and causes a modulated infrared signal to send from the control to your TV. The command will execute after the signal is demodulated. IR receiver modules are used to receive IR signals. These modules work in 3,8 KHz frequency. When the sensor is not exposed to any light at its working frequency, the VOUT output has a value equal to VS (power supply). With exposing to a 38 kHz infrared light, this output will be zero. 
These modules have 3 pins for VOUT, VDD, and Ground so it’s very easy to use them in circuits.

Required Materials

Hardware Components

Arduino UNO R3 × 1
Arduino Micro × 1
RGB LED × 1
IR Remote and IR sensor × 1
Jumpers × 1

Software Apps

Arduino IDE

Find the Code for each Remote Control Button

In this part, we want to set up a connection between the Arduino and an IR sender and receiver. To do this, we first need to know the code for each button on the remote control. By pressing eachbutton, a specific signal sends to the receiver and will be displayed on the Serial Monitor window.

Circuit

Code

You need to install the IR library to use an IR module. Download the library from the following link and in the Sketch window, open the Include library option and select IRRemote.h

This library may be available in your Arduino libraries by default. In this case, you don’t need to install it. 

/*  

 *  IR read codes 

 *  by Hanie kiani 

 *  https://electropeak.com/learn/    

 */ 

#include <IRremote.h>  //including infrared remote header file 

int RECV_PIN = 7; // the pin where you connect the output pin of IR sensor 

IRrecv irrecv(RECV_PIN); 

decode_results results; 

void setup() 

{ 
Serial.begin(9600); 
irrecv.enableIRIn(); 
}

void loop() 
{ 
if (irrecv.decode(&results))// Returns 0 if no data ready, 1 if data ready. 
 { 
  int result = results.value ;// Results of decoding are stored in result.value 
  Serial.println(" "); 
  Serial.print("Code: "); 
  Serial.println(results.value); //prints the value a a button press 
  Serial.println(" "); 
  irrecv.resume(); // Restart the ISR state machine and Receive the next value 
}
}

Let’s take a closer look to the code: 

int RECV_PIN = 7; 

IRrecv irrecv(RECV_PIN);
Specifying the pin that is connected to receiver module output.
irrecv.enableIRIn();
initilization to receive IR signals 
if (irrecv.decode(&results))
irrecv.decode(&results) function decodes the received IR signal and store it in variable result. It returns 0 when nothing is received.

Controlling an RGB LED Colors Using the IR Remote Control

After you found the code for each button, you can use it to control the commands. In this example, we connected an RGB LED to Arduino and use the remote control to change the colors. To do this, specify a few buttons on the remote control and save their code. In this example, buttons 1 to 3 are used. Then assign a specific color to each button. At the end by pressing any of the 1 to 3 keys, the LED changes its color. 

For more colors, you can find the code for each color here. 

Circuit

Code

/*  

 *  IR read codes 

 *  by Hanie kiani 

 *  https://electropeak.com/learn/    

 */ 

#include <IRremote.h> 

 

 int RECV_PIN =6; 

 int bluePin = 11; 

 int greenPin = 10;    

 int redPin = 9; 

IRrecv irrecv(RECV_PIN); 

decode_results results; 

 

void setup(){ 

  Serial.begin(9600); 

  irrecv.enableIRIn(); 

  pinMode(redPin, OUTPUT); 

  pinMode(greenPin, OUTPUT); 

    pinMode(bluePin, OUTPUT); 

} 

 

void loop(){ 

    if (irrecv.decode(&results)){ 

int value = results.value; 

Serial.println(value);  

        switch(value){ 

          case 12495: //Keypad button "1" 

          //set color red 

          analogWrite(redPin, 0xFF); 

          analogWrite(greenPin,0x08); 

          analogWrite(bluePin, 0xFB); 

          } 

 

        switch(value){ 

          case -7177: //Keypad button "2" 

          //set color skyblue 

          analogWrite(redPin, 0x00); 

          analogWrite(greenPin,0xFF); 

          analogWrite(bluePin, 0xFF); 

          } 

          switch(value){ 

          case 539: //Keypad button "3" 

           //set color pink 

          analogWrite(redPin, 0x1F); 

          analogWrite(greenPin,0x00); 

          analogWrite(bluePin, 0x8F); 

          } 

          switch(value){ 

          case 25979: //Keypad button "4" 

          //set color light green 

          analogWrite(redPin, 0x11); 

          analogWrite(greenPin,0x5F); 

          analogWrite(bluePin, 0x01); 

          } 

 

        irrecv.resume();  

    } 

}

Use the IR Remote Control to Play Super Mario!

Now you are going to play super Mario using the IR remote instead of your keyboard. To do this you need an Arduino Leonardo (or Micro) board.

Circuit

Code

In order to control the keyboard, you need the keyboard.h library. You can find it in the following link: 

Keyboard.h Library 

/*  

 *  IR REMOTE CONTROL + RGB 

 *  by Hanie Kiani 

 *  https://electropeak.com/learn/    

 */ 

 

#include <IRremote.h> 

#include  <Keyboard.h>

 

 

int RECV_PIN = 11; 

IRrecv irrecv(RECV_PIN); 

decode_results results; 

 

void setup() 

{ 

  Serial.begin(9600); 

  irrecv.enableIRIn(); // Start the receiver 

  Keyboard.begin(); 

} 

 

void loop() { 

  if (irrecv.decode(&results))  

  {  int value = results.value; 

Serial.println(value);          

      switch(value) 

      { 

         

        //Backward key is used for left key operation                  

        case 8925:  Keyboard.press(KEY_LEFT_ARROW); //left key 

                         delay(100); 

                         Keyboard.releaseAll(); 

                         break; 

        //Forward Key is used for right key operation 

        case 765:  Keyboard.press(KEY_RIGHT_ARROW); //right  key 

                         delay(100); 

                         Keyboard.releaseAll(); 

       //Play Key is used for up key operation 

        case -15811:  Keyboard.press(KEY_UP_ARROW); //up  key 

                         delay(100); 

                         Keyboard.releaseAll(); 

                         break;                         

      }   

    irrecv.resume(); // Receive the next value 

  } 

}
Note
Keyboard.h library allows only the 32u4 and SAMD based boards (Leonardo, Esplora, Zero, Due and MKR Family) to acts as a keyboard. 

What’s Next?

  • Try to control a robot using IR remote control
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Comments (3)

  • don Reply

    In your first set of code above it gives the following error:
    a function-definition is not allowed here before ‘{‘ token

    May 15, 2020 at 3:52 am
    • Amir Mogoeir Reply

      Make sure you copy the whole code, notice the last closing brace: }

      May 30, 2020 at 12:58 pm
  • franco Reply

    Where i find the library irremote ?

    September 25, 2022 at 7:38 pm

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