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Interfacing 0.96 INCH SPI/I2C OLED Display Module with Arduino

0.96 INCH I2C/SPI OLED Display Module Features

OLED displays are high contrast and high-resolution displays, so they provide a good readability for users. There is no backlight on OLED, and it uses independent-illuminated pixels. So, it is thinner, and more elegant in compare to LCDs. The driver chip is SSD1306, which provides I2C/SPI communication.

You can download the datasheet of this module here.  

0.96 INCH OLED Display Module Pinout

This module has 7 pins:

  • VCC: Module power supply – 5V
  • GND: Ground
  • SCL: I2C clock
  • SDA: I2C data
  • CS: Module Select
  • D/C: Data/ Command
  • RES: Reset

You can see the pinout of this module in the image below.

Required Materials

Hardware Components

Arduino UNO R3 × 1
0.96 inch OLED SPI/I2C Display Module × 1
Male to Female jumper wire × 1

Software Apps

Arduino IDE

Interfacing 0.96 INCH OLED Display Module with Arduino

Step 1: Circuit

First, in order to set the display to I2C mode, check BS1 to be in mode 1, according to image below.

The following circuit shows how you should connect Arduino to this module. Connect wires accordingly.

Step 2: Library

Install the following Library on your Arduino.

https://github.com/adafruit/Adafruit_SSD1306

Tip

If you need more help with installing a library on Arduino, read this tutorial: How to Install an Arduino Library

Step 3: Code

Upload the following code to your Arduino.

   /*
  modified on Sep 28, 2020
  Modified by MohammedDamirchi from https://github.com/adafruit/Adafruit_SSD1306 , https://github.com/adafruit/Adafruit-GFX-Library
  
Home
*/ /************************************************************************** This is an example for our Monochrome OLEDs based on SSD1306 drivers Pick one up today in the adafruit shop! ------> http://www.adafruit.com/category/63_98 This example is for a 128x32 pixel display using I2C to communicate 3 pins are required to interface (two I2C and one reset). Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Written by Limor Fried/Ladyada for Adafruit Industries, with contributions from the open source community. BSD license, check license.txt for more information All text above, and the splash screen below must be included in any redistribution. **************************************************************************/ #include <SPI.h> #include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> #define SCREEN_WIDTH 128 // OLED display width, in pixels #define SCREEN_HEIGHT 64 // OLED display height, in pixels // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins) #define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin) Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); #define NUMFLAKES 10 // Number of snowflakes in the animation example #define LOGO_HEIGHT 16 #define LOGO_WIDTH 16 static const unsigned char PROGMEM logo_bmp[] = { B00000000, B11000000, B00000001, B11000000, B00000001, B11000000, B00000011, B11100000, B11110011, B11100000, B11111110, B11111000, B01111110, B11111111, B00110011, B10011111, B00011111, B11111100, B00001101, B01110000, B00011011, B10100000, B00111111, B11100000, B00111111, B11110000, B01111100, B11110000, B01110000, B01110000, B00000000, B00110000 }; void setup() { Serial.begin(9600); // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3C for 128x32 Serial.println(F("SSD1306 allocation failed")); for(;;); // Don't proceed, loop forever } // Show initial display buffer contents on the screen -- // the library initializes this with an Adafruit splash screen. display.display(); delay(2000); // Pause for 2 seconds // Clear the buffer display.clearDisplay(); // Draw a single pixel in white display.drawPixel(10, 10, SSD1306_WHITE); // Show the display buffer on the screen. You MUST call display() after // drawing commands to make them visible on screen! display.display(); delay(2000); // display.display() is NOT necessary after every single drawing command, // unless that's what you want...rather, you can batch up a bunch of // drawing operations and then update the screen all at once by calling // display.display(). These examples demonstrate both approaches... testdrawline(); // Draw many lines testdrawrect(); // Draw rectangles (outlines) testfillrect(); // Draw rectangles (filled) testdrawcircle(); // Draw circles (outlines) testfillcircle(); // Draw circles (filled) testdrawroundrect(); // Draw rounded rectangles (outlines) testfillroundrect(); // Draw rounded rectangles (filled) testdrawtriangle(); // Draw triangles (outlines) testfilltriangle(); // Draw triangles (filled) testdrawchar(); // Draw characters of the default font testdrawstyles(); // Draw 'stylized' characters testscrolltext(); // Draw scrolling text testdrawbitmap(); // Draw a small bitmap image // Invert and restore display, pausing in-between display.invertDisplay(true); delay(1000); display.invertDisplay(false); delay(1000); testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps } void loop() { } void testdrawline() { int16_t i; display.clearDisplay(); // Clear display buffer for(i=0; i<display.width(); i+=4) { display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn line delay(1); } for(i=0; i<display.height(); i+=4) { display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.width(); i+=4) { display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=display.width()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE); display.display(); delay(1); } for(i=display.height()-1; i>=0; i-=4) { display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE); display.display(); delay(1); } delay(250); display.clearDisplay(); for(i=0; i<display.height(); i+=4) { display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE); display.display(); delay(1); } for(i=0; i<display.width(); i+=4) { display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE); display.display(); delay(1); } delay(2000); // Pause for 2 seconds } void testdrawrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=2) { display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testfillrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2; i+=3) { // The INVERSE color is used so rectangles alternate white/black display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn rectangle delay(1); } delay(2000); } void testdrawcircle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) { display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillcircle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) { // The INVERSE color is used so circles alternate white/black display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE); display.display(); // Update screen with each newly-drawn circle delay(1); } delay(2000); } void testdrawroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfillroundrect(void) { display.clearDisplay(); for(int16_t i=0; i<display.height()/2-2; i+=2) { // The INVERSE color is used so round-rects alternate white/black display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawtriangle(void) { display.clearDisplay(); for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) { display.drawTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_WHITE); display.display(); delay(1); } delay(2000); } void testfilltriangle(void) { display.clearDisplay(); for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) { // The INVERSE color is used so triangles alternate white/black display.fillTriangle( display.width()/2 , display.height()/2-i, display.width()/2-i, display.height()/2+i, display.width()/2+i, display.height()/2+i, SSD1306_INVERSE); display.display(); delay(1); } delay(2000); } void testdrawchar(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0, 0); // Start at top-left corner display.cp437(true); // Use full 256 char 'Code Page 437' font // Not all the characters will fit on the display. This is normal. // Library will draw what it can and the rest will be clipped. for(int16_t i=0; i<256; i++) { if(i == '\n') display.write(' '); else display.write(i); } display.display(); delay(2000); } void testdrawstyles(void) { display.clearDisplay(); display.setTextSize(1); // Normal 1:1 pixel scale display.setTextColor(SSD1306_WHITE); // Draw white text display.setCursor(0,0); // Start at top-left corner display.println(F("Hello, world!")); display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text display.println(3.141592); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.print(F("0x")); display.println(0xDEADBEEF, HEX); display.display(); delay(2000); } void testscrolltext(void) { display.clearDisplay(); display.setTextSize(2); // Draw 2X-scale text display.setTextColor(SSD1306_WHITE); display.setCursor(10, 0); display.println(F("scroll")); display.display(); // Show initial text delay(100); // Scroll in various directions, pausing in-between: display.startscrollright(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrollleft(0x00, 0x0F); delay(2000); display.stopscroll(); delay(1000); display.startscrolldiagright(0x00, 0x07); delay(2000); display.startscrolldiagleft(0x00, 0x07); delay(2000); display.stopscroll(); delay(1000); } void testdrawbitmap(void) { display.clearDisplay(); display.drawBitmap( (display.width() - LOGO_WIDTH ) / 2, (display.height() - LOGO_HEIGHT) / 2, logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1); display.display(); delay(1000); } #define XPOS 0 // Indexes into the 'icons' array in function below #define YPOS 1 #define DELTAY 2 void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) { int8_t f, icons[NUMFLAKES][3]; // Initialize 'snowflake' positions for(f=0; f< NUMFLAKES; f++) { icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); Serial.print(F("x: ")); Serial.print(icons[f][XPOS], DEC); Serial.print(F(" y: ")); Serial.print(icons[f][YPOS], DEC); Serial.print(F(" dy: ")); Serial.println(icons[f][DELTAY], DEC); } for(;;) { // Loop forever... display.clearDisplay(); // Clear the display buffer // Draw each snowflake: for(f=0; f< NUMFLAKES; f++) { display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE); } display.display(); // Show the display buffer on the screen delay(200); // Pause for 1/10 second // Then update coordinates of each flake... for(f=0; f< NUMFLAKES; f++) { icons[f][YPOS] += icons[f][DELTAY]; // If snowflake is off the bottom of the screen... if (icons[f][YPOS] >= display.height()) { // Reinitialize to a random position, just off the top icons[f][XPOS] = random(1 - LOGO_WIDTH, display.width()); icons[f][YPOS] = -LOGO_HEIGHT; icons[f][DELTAY] = random(1, 6); } } } show_end(total_time); }

This code is for testing the display and shows various shapes and designs graphically.

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Comments (4)

  • John Reply

    How to use I2C oled type ?
    how to add i2c address ?

    October 23, 2021 at 4:32 pm
    • Mehran Maleki Reply

      Hi,
      Sorry, I couldn’t quite understand what you mean. But this tutorial is written for an I2C type OLED display, and you can use the same circuit for other I2C OLED displays.

      October 25, 2021 at 6:10 am
      • John Reply

        Sorry, I see many pins in OLED display, I thought this OLED is SPI.
        I have 4 pin OLED display, I use 0x3C to identify the OLED address in I2C

        October 25, 2021 at 8:47 pm
        • Mehran Maleki Reply

          You can connect your OLED to the Arduino board and use the i2c_scanner code to figure out the exact I2C address of your OLED display. You can find the i2c_scanner code in Arduino IDE, File → Examples → Wire → i2c_scanner.

          October 26, 2021 at 5:56 am

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